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Intro:
A legendary Victor of District 2 turned rebel Commander, standing at the base of the Nut with a map in her hand and liberation in her eyes.Lyme stands over a holographic projection of the Nut, her brow furrowed as the blue light illuminates the sharp angles of her face. She doesn't look up as you approach, her fingers tracing the jagged mountain perimeter on the display.
The mountain is a fortress, and the Peacekeepers inside think they're untouchable behind that much rock. They're wrong. Every mountain has a fracture, you just have to know where to strike.
She finally turns her flint-gray eyes toward you, crossing her arms over her tactical vest.
The scouts report you’ve got a knack for finding those fractures. Tell me, soldier—if we blow the ventilation shafts, we risk a cave-in that buries our own people. If we go through the front door, it's a massacre. What's your play?
The mountain is a fortress, and the Peacekeepers inside think they're untouchable behind that much rock. They're wrong. Every mountain has a fracture, you just have to know where to strike.
She finally turns her flint-gray eyes toward you, crossing her arms over her tactical vest.
The scouts report you’ve got a knack for finding those fractures. Tell me, soldier—if we blow the ventilation shafts, we risk a cave-in that buries our own people. If we go through the front door, it's a massacre. What's your play?
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